Airio 2.5.6 with much better custom track support is now almost ready to be released. As I was explaining earlier, for this support it is very important to make sure correct layout is loaded. Correct layout, as recognized by Airio (and later by an intermediate application, if one is ever created) has two qualities: 1) Appropriate name (e.g. AS1Y_A12, which makes A12R track), and 2) all splits (and restricted zones) at the expected predefined absolute locations.
Overall, it would mean Airio does not care if some objects are added or removed from the default LYTs, but split count must not change, splits must not be moved, and predefined restricted zones must not be (re)moved. The default splits and zones must be defined such as to make sure the right sections of an open site have to be always used, even if some/all barriers are removed. I hope this makes sense.
As I was mentioning earlier, I had to adjust a bit some of default LYTs to adhere to the requirements, like moving a split to some other side of an intersection, or adding one more split somewhere, or defining certain restricted zones. This has left me with the appended set of default supported LYTs, that will be recognized and accepted by Airio, forming new custom tracks.
If you have time, please take a look at the layouts, we still have time for updates. However, when Airio 2.5.6 with the LYTs is released, it would not be possible anymore to change freely splits/zones, because that would create incompatibilities. So please review the split/zone positions, because they are most important. Any comments/ideas etc. are most welcome.
Just imagine there are no objects except the splits/zones in a layout and see if there are alternative ways around the open track that could give someone an advantage. If so, we should update the LYT so that this is not possible - by moving a split, adding a split, or adding a restricted zone. I can then update Airio hard-coded values to recognize only the updated LYT as the correct one.
Here's the list of my comments to individual custom tracks that are supported now, where I did some changes:
- A21, A21R - The split was moved to make sure correct track section is used. But maybe it should be moved still further up (to the north)?
- A23, A23R - Added one more split line to this relatively long track, again marking a required track section.
- K32, K32R - Moved one split to another oval section.
- F25, F25R - Moved one split to the mini-oval (but maybe it should be on the farthest point there?) and added a restricted zone close to the tree island.
- F21, F21R - Renamed to F51 and F51R to stress the fact it is a rallycross track. (Hm, maybe the split should be actually moved, or better yet, one more added?)
- F52, F52R - Rallycross Alternate track, going the other way around the tree island, with a restricted zone on the inside.
- B23, B23R - Major changes here, basically a completely remade layout. It has restricted zones and barriers preventing cars going directly through grass, for 2 reasons: 1) Using grass always invalidates AIRW laps, it is never a proper way to race, and 2) going straight to the big jump may be fun, but then it is not a racing track, it is pure demolition track. If the original layout creators insist on having it open, without zones, then I propose to change this layout name to B24. Note that if you want, you can change anything in the layout, except splits (position, width) and restricted zones (position, diameter).
Finally, here's the list of tracks I'd like to support in the near future. To me, these seem to be usable, interesting and sufficiently different from the existing tracks:
- F21 - proposed new track instead of rallycross (F51 now), combination of F22 and F13
- F24
- K21
- A16 - ideally I'd love to call this track A14, so that there is A11-A14 and A21-A24
- A24
And here's the preliminary list of tracks I do not plan to support for various reasons (too jumpy, too similar to existing tracks, too complicated):
- B21, B22
- F12, F13, F14
- F22, F23
- K33
- A15
- A25, A26, A27, A28, A29